Weapons and Large Props Rules and Regulations
Please keep in mind that Québec City Comiccon is a family oriented show, and the rules regarding weapons are designed to keep everyone safe.
Québec City Comiccon is committed to providing a safe and welcoming environment for all persons attending the convention. Any item that Québec City Comiccon believes may be a weapon must be immediately taken to Weapons Check for examination. Weapons that Québec City Comiccon determines are admissible will be marked with an identifying tag and may be brought into the convention. Any weapon that Québec City Comiccon considers to be prohibited must be stored at Weapons Check or immediately removed from the convention. The decision of the Weapons Master, or their designate, is final and will be strictly enforced to ensure a safe environment for all attendees.
Failure to respect any of the weapon rules may result in any or all of the following:
- Confiscation of weapon or item, without return;
- Loss of admission to the show without refund;
- The involvement of law enforcement agencies; and/or
- Other actions deemed appropriate by Québec City Comiccon.
Weapon is defined as any item or object that the Québec City Comiccon Weapons Master considers to be a weapon.
Weapons Master is the representative of Québec City Comiccon who implements and enforces the Québec City Comiccon Weapons Policy- either directly or via designated staff. The decision of the Weapons Master, or their designate, is final.
Admissible Weapon is a weapon that has been examined by the Weapons Master, or their designate, and is permitted to be brought into the convention. A small identifying tag will be affixed to the weapon to identify it as admissible.
Prohibited Weapon is a weapon that has been examined by the Weapons Master, or their designate, and is not permitted to be brought into the convention. The weapons must be stored at Weapons Check or immediately removed from the convention.
Weapons Check is the area, or areas at Québec City Comiccon where all items that may be considered weapons are inspected by Québec City Comiccon and determined to be either admissible or prohibited.
- Québec City Comiccon reserves the right to require that any item entering the convention, or which is found to be anywhere within the convention, be made available at any time for examination by Québec City Comiccon staff to determine the items admissibility status.
- Any item that Québec City Comiccon determines may be a weapon must be immediately taken to Weapons Check for examination. Weapons that already have a tag may be re-sent to Weapons Check in order to validate the tag. Comiccon staff may escort the weapon to Weapons Check.
- The Québec City Comiccon Weapons Master, or their designate, will examine the weapon and determine if it is admissible or prohibited.
- Admissible weapons will have a small identifying tag affixed to the weapon- in a location determined by the Weapons Master, or their designate. The tag must remain on the weapon for the duration of the convention. Tampering, altering or removing the tag during the convention may result in the weapon being determined as prohibited and/or the removal of the person from the convention.
- Prohibited weapons must be stored at Weapons Check or immediately removed from the convention.
- Any inappropriate behaviour with a weapon which puts the safety of any person or property at risk will not be tolerated. This includes horseplay, mock fighting, or other activities deemed inappropriate by Québec City Comiccon.
- Refer to the SPECIAL CIRCUMSTANCES section below for the procedures related to weapons that are purchased at the convention.
Examples of Prohibited Weapons
The following list provides some examples of prohibited weapons. Québec City Comiccon reserves the right to determine the admissibility and prohibit any item or weapon.
Firearms and Projectile Weapons.
- Live firearms including airsoft, modern, hunting, or historic, either functioning or decommissioned, are not permitted under any circumstances;
- Replica firearms made from metal, solid resin/plastic/rubber are not to be brought onto convention grounds;
- Close imitations are allowed if they are made of acceptable materials and as long as they are not and cannot fire like an actual replica (e.g. a musket that does not have the proper firing chamber, or a pistol that does not have a bored barrel);
- Any prop, item or weapon that is capable of firing any projectile or powder charge of any kind is prohibited;
- All other firearms/projectile weapons are required to have orange safety tips at all times on convention grounds, however, they can be removed for photography or competition purposes as long as they are reattached when moving around the convention;
- Nerf guns and other foam dart guns are allowed, but they must not have any foam darts loaded at any time and,
- Bows and slingshots are allowed, however, they must be de-strung. There must be no capacity to fire any object from the bow or slingshot. Arrows and other items used in bows or slingshots are prohibited.
Québec City Comiccon prohibits any and all laser pointers in the convention. If a prop or weapon includes a laser pointer, it must be rendered non-functioning (e.g. batteries must be removed).
If it’s illegal outside the convention, it’s illegal inside the convention- and therefore prohibited. Examples include (but are not limited to):
- Bali-song ("butterfly knife") or switchblade/drop blade style knives;
- Nunchucks, tonfas, shurikens, or similarly restricted martial arts weapons which are illegal under the law (foam models of these items are permitted); and,
- Law enforcement items such as batons, tasers or mace.
Swords, Blades, Knives and other Melee Weapons
- Metal swords, metal knives and other active martial arts weapons are not allowed to be brought onto any of the convention grounds. Failure to comply will result in being banned from the event without refund and local authorities will be contacted;
- Metal weapons purchased at the convention are subject to the policy direction in the SPECIAL CIRCUMSTANCES section below;
- Metal chains or other similar items are prohibited;
- Costume swords are admissible if they are bound in such a way that they can’t be drawn; and,
- Blunt weapons such as baseball bats, cricket bats, and hockey sticks are prohibited.
Prop Weight, Shape and Material Restrictions
- Any items with sharp points, sharp edges, excessive weight or any other features that are deemed dangerous to others by Québec City Comiccon are prohibited and;
- There is no set weight limit for items, but Québec City Comiccon reserves the right to prohibit heavy items on a case-by-case basis.
Please note that at the discretion of the Weapon Master, Lightsabers ARE permitted as long as their bulb is not made of glass.
If a Weapon is Considered Prohibited
Should a weapon fail to meet the safety criteria of the Weapons Master:
- You must remove the weapon from the convention grounds immediately. (e.g.: your hotel room or vehicle); or,
- The weapon must be left with the Weapon Master and placed in storage. It will be returned to you when you leave the convention grounds.
Failure to respect these requirements may result in the weapon being confiscated without return.
Picking Up Checked Weapons
It is the individual’s/owner’s responsibility to pick up their checked weapons as they exit the convention. Any props or weapons left with the Weapons Master beyond the closing of Weapons Check on Sunday become the property of Québec City Comiccon.
Weapons Purchased from Exhibitors
Exhibitors are required to ensure that any items that they offer for sale or that are on display at the convention respect all applicable local, provincial, or federal laws. Any weapon that is purchased must be immediately and securely boxed or otherwise wrapped in heavy paper or cardboard and Exhibitors must inform the purchaser that the item must be taken immediately away from the convention or stored at Weapons Check.
If attendees wish to include the use of a weapon in their Masquerade appearance, they must seek and receive approval from the Québec City Comiccon Masquerade Director prior to the registration deadline. The Masquerade Director may consult with the Weapons Master when considering the approval of a weapon. Approval will be determined on a case-by-case basis, and always at the full discretion of Québec City Comiccon.
Attendees who wish to have a prohibited weapon signed by a Guest must immediately report to Weapons Check when they enter the convention, complete any required paperwork, and leave the weapon at Weapons Check. The prohibited weapon will be escorted by Québec City Comiccon to and from the Autograph area. After being signed, the weapons must immediately leave the convention or be stored at Weapons Check.
Contacting Québec City Comiccon about the Weapons Policy
If you have any questions regarding the Weapons Policy please contact Québec City Comiccon prior to the convention through the Québec City Comiccon contact information on the website, subject: Weapons Master.
While the Weapons Master may offer advice on which weapons are appropriate, Québec City Comiccon reserves the right to determine the admissibility of any weapon at the time of the convention, regardless of any prior information provided to the attendee.
If you have any questions, please contact us through our contact form.
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September 24, 2015